Us vs. them
The math
The big store charges you to walk in, then takes 15% of every sale you ever make. We charge $19.99 once — after your game passes our test — then just 3%.
Google Play
$25 + 15%to open the account — then 15% of every sale, forever
- $25 developer fee before you sell a single copy.
- 15% of every sale goes to Google — this month, next year, forever.
- Your game sits in an ad-supported store, next to ad-supported everything.
Hustle City Arcade
$19.99 once + 3%one-time listing fee — then just 3% of sales
- You keep 97% of every sale. Standard card processing, about 3%, is the bank's fee — separate, and the only other deduction.
- No ads in the store, and listed games run no ads either.
- We never sell your information — or your players'.
3%. We're not greedy.
How it works
Four steps to the shelf
1
Apply — send us your game
Send us your game with the form below, starting with a web build we can play in the browser — that web build is your free demo and our screening copy, so it has to be web-playable. Pass the screen, and you supply the real listing: a signed Android app package (APK), which is what buyers install. No APK, no listing — the web build alone doesn't make the shelf. Applying costs nothing.
2
We test it — the screen
Every game goes through the screen below: we play it end to end, on phones too, and check it against the same gates as our own games. It has to actually work before it lists. If something fixable is broken, you get specific notes and a free re-test.
3
It passes — you pay $19.99
The fee comes after the pass, never before — you don't pay a cent to be tested. Once your game passes, you pay the one-time listing fee: $19.99. One payment, per developer, covering every game you list with us — then just 3% of sales. No renewal, no surprise charges later.
4
Listed
Your game gets its own Arcade page with a buy button, and buyers download the app right after checkout, right here in the store. From there we collect 3% and pay out the other 97% on a regular schedule.
The screen
Every game gets tested before it lists
No pay-to-skip, no friends-and-family lane. Your game goes through the same screen as ours:
- Works, start to finish. We play it end to end. If it breaks, stalls, or dead-ends, it doesn't list.
- Works on phones. Real phone sizes, not just a desktop window — that's where most players are.
- No ads inside the game. None. That's the whole point of this store.
- No selling player data. Your players' information is never sold — by you or by us.
- You own the rights. You made it, or you hold the rights to sell it.
- Not stolen or cloned. No lifted games, no copies wearing a new name.
- No scams. If it promises one thing and does another, it's out.
This is not a taste test. We don't reject games for being weird, dark, or rough around the edges — Weird is welcome. Broken is not.
Fail on something fixable and you get specific notes — what broke, where, on what screen — plus a free re-test once you've fixed it. And the screen doesn't end at listing: buyer complaints trigger a re-test, and a game that breaks and stays broken comes off the shelf.
That's why there's no junk on this shelf.
Confidential
Your game stays yours
Everything you share with us is confidential — your game, your code, your builds, your ideas. All of it.
We use a submission for one thing only: to test it and list it. We will never steal, copy, clone, or shop around anything you send us — not your game, not your idea, from anybody. That's not a policy we bend; that's a promise we keep.
And if your game doesn't pass the screen, we keep nothing and use nothing. It goes back to you, and it's like it was never here.
Your work is yours. Our job is to sell it, not take it.
House rules
The rules, up front
- Confidential. What you submit is used only to test and list it — never copied, never stolen, never shared.
- You own the rights. You must own your game, or hold the rights to sell it. No exceptions.
- No ads in-game. Listed games run no ads — that's the whole point of this store.
- No selling player data. Your players' information is theirs. We never sell it, and neither do you.
- The Fix-It Guarantee covers the store side. If our store breaks your sale — a bad link, a broken page — we fix it free. Your game's bugs stay yours to fix.
- Broken or dishonest gets delisted. If a listed game stops working or wasn't what it claimed to be, we can take it down.
Tools for developers
Tools for developers
No ads. Ever. We never sell your information. No fancy logos. Just quality products.
Listing is only half the job. The AI Tool Store has a shelf built for developers who build with AI — store listing checkups, patch-note writers, icon & screenshot sizing, trailer caption tools, launch distribution and release-note auditors — so the game you list is also the game that sells.
See the For Game & App Developers collection in the AI Tool Store →
Apply
Apply with your game
Fill this in and your email app opens with the application ready to send — that's the whole intake. We test every game by hand, so give us a link we can play right in the browser.